TrinityCore / TrinityCore/TrinityCoreCustomChanges

dynamic resurrect

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#10 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
83
Forks
58
PR merge metrics
No merged PRs in 30d

Description

I found this patch long long time ago, i am sure on current state it can be exploited, measures needs to be taken to stop people to click release while combat with boss is in progress. (we can do that already because the lk fight)

https://pastebin.com/cMt825nX

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the linked pastebin patch and the current handling of releasing during combat; the issue names the Lich King fight as an existing example. Determine the relevant current entry point and verify that release cannot be triggered while any boss encounter is in progress, including the reported exploit case.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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