PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

dual strike and cleave bleed dps calculations don't use combined damage of both weapons (or do so incorrectly)

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bug: calculation
Lingua principale
Lua
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Descrizione

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

Idk

What is the value from the calculation in Path of Building?

lvl 20 dual strike has 442% effectiveness, lvl 20 puncture of shanking has 438% effectiveness. dual strike's HIT dps and average damage are two times higher than puncture's. This means that dual strike effeciveness and attack damage are per weapon. So far so good. But if we compare lvl 19 dual strike bleed dps to lvl 20 double strike bleed dps they are almost the same, which can't be true, unless Mark is wrong in this thread https://www.reddit.com/r/pathofexile/comments/za12om/comment/iykdc4b/?context=2. So, what about cleave? It has this line "When Dual Wielding, Deals 60% Damage from each Weapon combined". This line is equivalent to 40% less damage with bleeding while dual wielding, but it shouldn't be (unless Mark is wrong). Notably, Vaal flicker strike bleed dps calculation seems correct.

How to reproduce the issue

No response

Character build code
https://pobb.in/YxbRlOyKUvqP
Screenshots

No response

Guida per i contributori

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  4. Apri una pull request che faccia riferimento al numero della issue.

Direzione di ricerca

Inizia caricando la build PoB collegata e confrontando i calcoli del sanguinamento per Dual Strike, Double Strike, Cleave e Vaal Flicker Strike. Traccia come viene combinato il danno delle armi usate in dual-wield per queste skills; il lavoro è completato quando i calcoli interessati del DPS da sanguinamento e del danno medio riflettono costantemente entrambe le armi.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
lua
Ambito
game-dev
Tipo di issue
Bug
Difficoltà
4/5
Tempo stimato
3-5 giorni
Stato di attività
Ferma
Chiarezza
Da chiarire
Idoneità per principianti
25/100

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