PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
dual strike and cleave bleed dps calculations don't use combined damage of both weapons (or do so incorrectly)
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Beschreibung
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
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- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
Idk
What is the value from the calculation in Path of Building?
lvl 20 dual strike has 442% effectiveness, lvl 20 puncture of shanking has 438% effectiveness. dual strike's HIT dps and average damage are two times higher than puncture's. This means that dual strike effeciveness and attack damage are per weapon. So far so good. But if we compare lvl 19 dual strike bleed dps to lvl 20 double strike bleed dps they are almost the same, which can't be true, unless Mark is wrong in this thread https://www.reddit.com/r/pathofexile/comments/za12om/comment/iykdc4b/?context=2. So, what about cleave? It has this line "When Dual Wielding, Deals 60% Damage from each Weapon combined". This line is equivalent to 40% less damage with bleeding while dual wielding, but it shouldn't be (unless Mark is wrong). Notably, Vaal flicker strike bleed dps calculation seems correct.
How to reproduce the issue
No response
Character build code
https://pobb.in/YxbRlOyKUvqP
Screenshots
No response
Beitragsleitfaden
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Rechercherichtung
Beginne damit, den verlinkten PoB-Build zu laden und die Blutungsberechnungen für Dual Strike, Double Strike, Cleave und Vaal Flicker Strike zu vergleichen. Verfolge, wie der Schaden von im Dual-Wield verwendeten Waffen für diese Skills kombiniert wird; abgeschlossen ist die Aufgabe, wenn die betroffenen Berechnungen für Blutungs-DPS und durchschnittlichen Schaden konsistent beide Waffen berücksichtigen.
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Bewertung
- Tech-Stack
- lua
- Bereich
- game-dev
- Issue-Typ
- Bug
- Schwierigkeit
- 4/5
- Geschätzter Aufwand
- 3-5 Tage
- Aktivitätsstatus
- Veraltet
- Klarheit
- Muss geklärt werden
- Anfängerfreundlichkeit
- 25/100