PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Trauma stacks halved when dual wielding

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bug: calculation
Dominant language
Lua
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Description

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

In the PoB below: 1.42 APS * 6 second Trauma duration = 8.52 expected Trauma stacks.

What is the value from the calculation in Path of Building?

However PoB shows 16% (4 Trauma stacks) under Calcs -> Skill Hit Damage -> MH Total More. Unequipping one of the axes displays the correct 28% (7 stacks), from 1.28 APS * 6 second duration = 7.68.

The same problem occurs with Trauma Support.

How to reproduce the issue
  1. Add Boneshatter, or a melee skill linked to Trauma support.
  2. Equip one 1H weapon.
  3. Go to Calcs tab and find the Trauma stacks in Skill Hit Damage. As expected it's equal to APS * Trauma duration.
  4. Equip a second 1H weapon.
  5. Go to Calcs tab again, Trauma stacks is now APS * Trauma duration * 0.5.
Character build code
https://pobb.in/9rcqqwrz5F7m
Screenshots

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in the Calcs tab's Skill Hit Damage calculation for Boneshatter and Trauma Support, reproducing the issue with one and two 1H weapons using the linked build code. Trace how APS and Trauma duration become the displayed stack count; done when dual wielding no longer halves the expected stacks and single-weapon behavior remains correct.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
35/100

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