PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Add support for double damage, triple damage, and inverted resistance to affect Non-Damaging Ailment calculations
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Descripción
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Is your feature request related to a problem?
I'd like to be able to see if I can freeze/chill/shock a boss on a double or triple damage hit or inverted instead of just an average hit or critical strike. Currently, from what I see there is no configuration for it and just an average damage multiplier is included from the double and triple damage and average resistance in the calculation.
Describe the solution you'd like
I think the cleanest solution would be a checkbox for "Double Damage Hit", "Triple Damage Hit", and "Inverted Resistance Hit" with the possibility that they could be independently checked or checked in combination.
These could be hidden under another option for Ailment calculation mode but I think this could get weird if I still want Crits Only.
I think another option for hit percentile could be nice. Say my base damage is ranged from 50 - 100. I can configure that my hit is 90% of my max so the calculation would use 95 instead of the average damage 75.
Describe alternatives you've considered
This can be achieved manually by adding a custom modifier that adds up my double damage, triple damage, and invert resistance chance to 100%.
Additional context
No response
Guía de contribución
Primeros pasos
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- Abre un pull request que haga referencia al número del issue.
Línea de trabajo
Empieza rastreando el punto de entrada del cálculo de ailments no dañinos y cómo se aplican actualmente el daño promedio, el daño doble/triple y la resistencia. Define la interacción de las opciones independientes Double Damage Hit, Triple Damage Hit e Inverted Resistance Hit y, después, verifica que las combinaciones seleccionadas afecten a los cálculos de freeze, chill y shock sin romper los modos existentes de golpe promedio o golpe crítico.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- lua
- Área
- game-dev
- Tipo de issue
- Nueva funcionalidad
- Dificultad
- 5/5
- Tiempo estimado
- Más de una semana
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 35/100