PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Action Speed Effects Stun Duration
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Descripción
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Check for support
- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour ingame?
Ingame action speed effects stun duration
https://www.reddit.com/r/pathofexile/comments/10oejxm/melee_is_not_dead_35_sec_stun_leap_slam_another/
https://www.youtube.com/watch?v=OSyLcW2_5hs
PoB (template): https://pobb.in/i10UIULRL8Zu 64 level, ~8 div budget, ~1300% increased stun duration, 100% chance to double Stun Duration, ~50 sec stun from ruthless blow.
Reminder: While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. Also,
an enemy have to be on full life, no stun otherwise. Now about ruthless support: "Every third Attack with Supported Melee Attacks deals a Ruthless Blow" - so use leap slam 2 times then attack (the counter is reset if your char not meet equipped weapon requirements)
Interesting facts:
1: Ruthless support gem works with a Leap slam, giving 0.8s base stun duration
2: Leaving the area does not interrupt the stun, so you can swap your char/invite bros
3: Action speed affects stun recovery proof
4: Expiration rate (temp chains mod) doesn't interact with stun
5: Warlord's mark "double stun duration" mod is kinda bugged. It reduces stun duration proof . TLDW: w/o mark = 35 sec. w/ mark = 5 sec
6: It will be nerfed.
What is the behaviour in Path of Building?
Does nothing to stun duration

How to reproduce the issue
Add temporal chains
See enemy stun duration unchanged.
Character build code
https://pobb.in/53vDP7YuPnaS
Screenshots
No response
Guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
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- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Línea de trabajo
Reproduce el informe con la build de Path of Building enlazada y Temporal Chains, y luego sigue el cálculo de Lua de la duración del aturdimiento de los enemigos. Compara la duración mostrada actualmente con el comportamiento de la velocidad de acción en el juego descrito en el informe; se considera terminado cuando el cálculo refleja el comportamiento previsto y la reproducción está cubierta por una prueba de regresión.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- lua
- Área
- game-dev
- Tipo de issue
- Error
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 35/100