PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Action Speed Effects Stun Duration

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bug: behaviour
Dominant language
Lua
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Description

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  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
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  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour ingame?

Ingame action speed effects stun duration
https://www.reddit.com/r/pathofexile/comments/10oejxm/melee_is_not_dead_35_sec_stun_leap_slam_another/
https://www.youtube.com/watch?v=OSyLcW2_5hs

PoB (template): https://pobb.in/i10UIULRL8Zu 64 level, ~8 div budget, ~1300% increased stun duration, 100% chance to double Stun Duration, ~50 sec stun from ruthless blow.

Reminder: While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. Also,

an enemy have to be on full life, no stun otherwise. Now about ruthless support: "Every third Attack with Supported Melee Attacks deals a Ruthless Blow" - so use leap slam 2 times then attack (the counter is reset if your char not meet equipped weapon requirements)

Interesting facts:

1: Ruthless support gem works with a Leap slam, giving 0.8s base stun duration

2: Leaving the area does not interrupt the stun, so you can swap your char/invite bros

3: Action speed affects stun recovery proof

4: Expiration rate (temp chains mod) doesn't interact with stun

5: Warlord's mark "double stun duration" mod is kinda bugged. It reduces stun duration proof . TLDW: w/o mark = 35 sec. w/ mark = 5 sec

6: It will be nerfed.

What is the behaviour in Path of Building?

Does nothing to stun duration
image

How to reproduce the issue

Add temporal chains
See enemy stun duration unchanged.

Character build code
https://pobb.in/53vDP7YuPnaS
Screenshots

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the report with the linked Path of Building build and Temporal Chains, then trace the Lua calculation for enemy stun duration. Compare the current displayed duration with the reported in-game action-speed behavior; done means the calculation reflects the intended behavior and the reproduction is covered by a regression check.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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