PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Tornado

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enhancement
Dominant language
Lua
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Forks
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Avg merge
1d 12h
Merged PRs (30d)
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Description

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Is your feature request related to a problem?

Currently it isn't calculated the damage for the Tornado skill based on how many projectiles hit it. It would be nice to be able to set which skill is hitting the Tornado and how many times (Max of 20 projectiles ofc) it was hit during its duration to give an accurate DPS for the Tornado skill when buffed.

Describe the solution you'd like

There should be an option to allow the Tornado skill under the DPS to target what Projectile skill and how many times it got hit, especially with something like Spectral Helix where the Tornado can get hit by the same projectile multiple times.

Describe alternatives you've considered

No response

Additional context

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the Tornado skill's DPS calculation and the existing projectile-skill configuration, using Spectral Helix as the repeated-hit example. Determine how a projectile skill and up to 20 hits should be represented, then identify the relevant tests; done means Tornado DPS reflects the selected projectile skill and hit count.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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