PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Report about increased critical chance during flask effect
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- Dominant language
- Lua
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Description
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You can get the latest version number from CHANGELOG.md
Please try to fill in as much of the template below as you're able.
-
What happened?
usually, increased critical chance during flask effect only work one, but in pob
2 flask of them work all. so increasing critical chance, but ingame critical chance don't work like that -
What were you trying to do?
using all kind of flask -
What steps will reproduce the bug?
maybe, If only one applies, the flask option must be changed so that only one applies. -
Screenshots:

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the reported critical-chance behavior with multiple flask effects enabled and compare it with the stated in-game behavior. Trace the flask-effect handling in the Lua code; done means the planner applies the same critical-chance rule as the game and the relevant behavior is covered by a regression check.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100