LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod

GrabAbility Ideas

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Dominant language
Java
Stars
83
Forks
58
Avg merge
1d 16h
Merged PRs (30d)
2

Description

such feature is too well done to be locked to a single use soooo here my suggestions.

simple boolean to make the grab a hug type

  • instead of doing damage it just do a "squeeze" sound effect and play some particles.
  • instead of suiting the player will just "tight hug" making ENTITIES unable to escape the grab (is balanced since you wouldn't be able to use any item and etc while hugging)
    non goo grabbing :
  • instead of doing transfur damage the entity would do only "attackDamageAmount * 0.25f" similar to a "choke attack" and as a bonus it would causing the player or entity to lose breath ticks while in such grab.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing grab ability implementation and its handling of damage, transfur, sounds, particles, item use, and breath ticks. The issue proposes hug and non-goo grab variants, but does not identify files, tests, or a single agreed behavior; clarify the desired scope and acceptance criteria before changing code.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
25/100

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