LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod
GrabAbility Ideas
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- Dominant language
- Java
- Stars
- 83
- Forks
- 58
- Avg merge
- 1d 16h
- Merged PRs (30d)
- 2
Description
such feature is too well done to be locked to a single use soooo here my suggestions.
simple boolean to make the grab a hug type
* instead of doing damage it just do a "squeeze" sound effect and play some particles.
* instead of suiting the player will just "tight hug" making ENTITIES unable to escape the grab (is balanced since you wouldn't be able to use any item and etc while hugging)
non goo grabbing :
* instead of doing transfur damage the entity would do only "attackDamageAmount * 0.25f" similar to a "choke attack" and as a bonus it would causing the player or entity to lose breath ticks while in such grab.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing grab ability implementation and its handling of damage, transfur, sounds, particles, item use, and breath ticks. The issue proposes hug and non-goo grab variants, but does not identify files, tests, or a single agreed behavior; clarify the desired scope and acceptance criteria before changing code.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100