LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod

REWORK: Changed's sound design doesn't work with Minecraft's sounds

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enhancement help wanted long-term
Lenguaje dominante
Java
Estrellas
83
Forks
58
Merge medio
1 d 16 h
PR fusionados (30 d)
2

Descripción

After specializing the sound events, I now want to move away from the RPG maker sounds in favor of sounds more tailored to the event they're tied to. An example for this would be to replace changed:fire in changed:block.gas.ambient with a sound that better represents hissing gas. I would also have an ambient sound effect sourced at the gas canister, indicating a nearby threat.

Another bit of sound design I'd like is more variations of changed:poison, as it is used a lot and in many situations. If changed were to go through a large sound design overhaul, I would definitely keep an embedded resource pack that restores the use of RPG maker sounds (like "Programmer Art"). I'll need to find someone who can help with sound design as I have no experience with it.

Originally posted by @LtxProgrammer in #1507

  • Find an individual who can help with sound design.
  • Create sounds for latexes, that separate them from standard mob sounds and hint at their proximity:
    • Ambient sounds that play occasionally as the latex entity exists.
    • Hurt sounds that play when the latex is damaged
    • Death sounds that play when the latex dies
  • Create more environment goo sounds for variety instead of reusing changed:poison everywhere:
    • Variation between changed:entity.latex.enter_latex and changed:entity.latex.exit_latex
    • Variety of latex transfur sounds
    • Unique sounds for the stasis chamber creating/discard/modifying latexes.
  • Replace RPG maker sounds with sound of higher resolution and better fit their source:
    • changed:crash, changed:shot1, changed:fire, changed:slash10, etc.
  • Create an embedded resource pack to preserve the use of RPG maker sounds.

This issue will be marked as long-term, as it will take some time to find help and to create these sounds. If you, the reader, happen to be capable in sound design: please make yourself known in the comments of this issue.

Guía de contribución

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Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

Línea de trabajo

El issue no menciona archivos, pruebas ni puntos de entrada; empieza por localizar las definiciones de eventos de sonido para las entidades de latex, el veneno, las cámaras de estasis y los sonidos de RPG Maker enumerados. El trabajo estaría terminado cuando incluyera nuevos recursos de sonido apropiados para la fuente, una cobertura y variedad más amplias de eventos de sonido, y un paquete de recursos integrado que conserve los sonidos de RPG Maker existentes.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
java
Área
game-dev
Tipo de issue
Nueva funcionalidad
Dificultad
5/5
Tiempo estimado
Más de una semana
Estado de actividad
Estancado
Claridad
Necesita aclaración
Aptitud para principiantes
20/100

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