LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod
REWORK: Changed's sound design doesn't work with Minecraft's sounds
Dieses Issue hat noch niemand übernommen.
- Vorherrschende Sprache
- Java
- Sterne
- 83
- Forks
- 58
- Ø Merge
- 1 T. 16 Std.
- Gemergte PRs (30 T.)
- 2
Beschreibung
> After specializing the sound events, I now want to move away from the RPG maker sounds in favor of sounds more tailored to the event they're tied to. An example for this would be to replace `changed:fire` in `changed:block.gas.ambient` with a sound that better represents hissing gas. I would also have an ambient sound effect sourced at the gas canister, indicating a nearby threat.
>
> Another bit of sound design I'd like is more variations of `changed:poison`, as it is used a lot and in many situations. If changed were to go through a large sound design overhaul, I would definitely keep an embedded resource pack that restores the use of RPG maker sounds (like "Programmer Art"). I'll need to find someone who can help with sound design as I have no experience with it.
_Originally posted by @LtxProgrammer in [#1507](https://github.com/LtxProgrammer/Changed-Minecraft-Mod/issues/1507#issuecomment-3448769024)_
- [ ] Find an individual who can help with sound design.
- Create sounds for latexes, that separate them from standard mob sounds and hint at their proximity:
- [ ] Ambient sounds that play occasionally as the latex entity exists.
- [ ] Hurt sounds that play when the latex is damaged
- [ ] Death sounds that play when the latex dies
- Create more environment goo sounds for variety instead of reusing `changed:poison` everywhere:
- [ ] Variation between `changed:entity.latex.enter_latex` and `changed:entity.latex.exit_latex`
- [ ] Variety of latex transfur sounds
- [ ] Unique sounds for the stasis chamber creating/discard/modifying latexes.
- [ ] Replace RPG maker sounds with sound of higher resolution and better fit their source:
- `changed:crash`, `changed:shot1`, `changed:fire`, `changed:slash10`, etc.
- [ ] Create an embedded resource pack to preserve the use of RPG maker sounds.
This issue will be marked as long-term, as it will take some time to find help and to create these sounds. If you, the reader, happen to be capable in sound design: please make yourself known in the comments of this issue.
Beitragsleitfaden
Für dieses Repository ist kein Beitragsleitfaden indexiert
Erste Schritte
- Lies das ganze Issue und danach den Beitragsleitfaden des Projekts.
- Schreib ins Issue, dass du es übernimmst — das erspart doppelte Arbeit.
- Forke das Repository und arbeite in einem Branch.
- Öffne einen Pull Request, der die Issue-Nummer nennt.
Rechercherichtung
Das Issue nennt keine Dateien, Tests oder Einstiegspunkte. Beginne damit, die Sound-Event-Definitionen für latex-Entitäten, Gift, Stasiskammern und die aufgeführten RPG Maker-Sounds zu finden. Erledigt wäre die Aufgabe, wenn neue, quellengeeignete Sound-Assets, eine breitere Abdeckung und Variation von Sound-Events sowie ein eingebettetes Ressourcenpaket vorhanden wären, das die bestehenden RPG Maker-Sounds bewahrt.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
Bewertung
- Tech-Stack
- java
- Bereich
- game-dev
- Issue-Typ
- Feature
- Schwierigkeit
- 5/5
- Geschätzter Aufwand
- Über eine Woche
- Aktivitätsstatus
- Veraltet
- Klarheit
- Muss geklärt werden
- Anfängerfreundlichkeit
- 20/100