LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod
REWORK: Changed's sound design doesn't work with Minecraft's sounds
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- Java
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Description
> After specializing the sound events, I now want to move away from the RPG maker sounds in favor of sounds more tailored to the event they're tied to. An example for this would be to replace `changed:fire` in `changed:block.gas.ambient` with a sound that better represents hissing gas. I would also have an ambient sound effect sourced at the gas canister, indicating a nearby threat.
>
> Another bit of sound design I'd like is more variations of `changed:poison`, as it is used a lot and in many situations. If changed were to go through a large sound design overhaul, I would definitely keep an embedded resource pack that restores the use of RPG maker sounds (like "Programmer Art"). I'll need to find someone who can help with sound design as I have no experience with it.
_Originally posted by @LtxProgrammer in [#1507](https://github.com/LtxProgrammer/Changed-Minecraft-Mod/issues/1507#issuecomment-3448769024)_
- [ ] Find an individual who can help with sound design.
- Create sounds for latexes, that separate them from standard mob sounds and hint at their proximity:
- [ ] Ambient sounds that play occasionally as the latex entity exists.
- [ ] Hurt sounds that play when the latex is damaged
- [ ] Death sounds that play when the latex dies
- Create more environment goo sounds for variety instead of reusing `changed:poison` everywhere:
- [ ] Variation between `changed:entity.latex.enter_latex` and `changed:entity.latex.exit_latex`
- [ ] Variety of latex transfur sounds
- [ ] Unique sounds for the stasis chamber creating/discard/modifying latexes.
- [ ] Replace RPG maker sounds with sound of higher resolution and better fit their source:
- `changed:crash`, `changed:shot1`, `changed:fire`, `changed:slash10`, etc.
- [ ] Create an embedded resource pack to preserve the use of RPG maker sounds.
This issue will be marked as long-term, as it will take some time to find help and to create these sounds. If you, the reader, happen to be capable in sound design: please make yourself known in the comments of this issue.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points; begin by locating the sound-event definitions for latex entities, poison, stasis chambers, and the listed RPG Maker sounds. Done would require new, source-appropriate sound assets, broader sound-event coverage and variation, and an embedded resource pack preserving the existing RPG Maker sounds.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100