GraphicsProgramming / GraphicsProgramming/RVPT
Finish vulkan memory subsystem
- Dominant language
- C++
- Stars
- 82
- Forks
- 8
- PR merge metrics
- No merged PRs in 30d
Description
Currently each VkBuffer and VkImage receives its own memory allocation. Make it so that gpu memory is allocated in 256MB chunks (configurable) per object type, then dish out that memory as needed. Shouldn't need to change any code outside of the memory class, as its already relatively well abstracted.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the memory class and the existing allocation paths for VkBuffer and VkImage. Confirm how allocations are currently created, then verify that configurable 256MB chunks are maintained separately per object type and that subsequent requests are served from those chunks without changes outside the memory class.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100