GraphicsProgramming / GraphicsProgramming/RVPT

Finish vulkan memory subsystem

Open
#38 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
82
Forks
8
PR merge metrics
No merged PRs in 30d

Description

Currently each VkBuffer and VkImage receives its own memory allocation. Make it so that gpu memory is allocated in 256MB chunks (configurable) per object type, then dish out that memory as needed. Shouldn't need to change any code outside of the memory class, as its already relatively well abstracted.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the memory class and the existing allocation paths for VkBuffer and VkImage. Confirm how allocations are currently created, then verify that configurable 256MB chunks are maintained separately per object type and that subsequent requests are served from those chunks without changes outside the memory class.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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