GraphicsProgramming / GraphicsProgramming/RVPT

Finish vulkan memory subsystem

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Dominant language
C++
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82
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8
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Description

Currently each VkBuffer and VkImage receives its own memory allocation. Make it so that gpu memory is allocated in 256MB chunks (configurable) per object type, then dish out that memory as needed. Shouldn't need to change any code outside of the memory class, as its already relatively well abstracted.

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