EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin
Removing C++ variable is not reflected in IDE until restart
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Descrizione
**Issue by [error454](https://github.com/error454)**
_Wednesday Nov 06, 2019 at 22:39 GMT_
_Originally opened as https://github.com/SkookumScript/SkookumScript-Plugin/issues/17_
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**UE4 Version**
4.23.1
**SkookumScript Version**
4.23.1
**Describe the bug**
When removing a variable defined in C++ and then recompiling, the Sk IDE will still show that variable until a restart.
**To Reproduce**
1. Remove a C++ UPROPERTY'd variable from a class.
2. Compile and launch the project
3. Look in Sk IDE and notice variable is still there
4. Restart Sk IDE and notice variable is now gone
**Expected behavior**
IDE gets updated without requiring a restart.
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