EngineHub / EngineHub/CommandHelper
pfacing resets player velocity to 0
Đang mở
bug
discussion wanted
- Ngôn ngữ chính
- Java
- Star
- 128
- Fork
- 70
- Chỉ số merge pull request
- Không có pull request nào được merge trong 30 ngày
Mô tả
As this is a commonly used function, this can be used to avoid fall damage when run just before landing. Player velocity should be looked up before the location set, then set back to that immediately afterwards. In the meantime, this can be worked around by doing this in code, but this shouldn't be necessary. Untested, but likely works with set_ploc as well, though perhaps this is not a problem.
Discussion wanted, as this is a breaking change.
Hướng dẫn đóng góp
Đánh giá
Issue này chưa được đánh giá.