EngineHub / EngineHub/CommandHelper

pfacing resets player velocity to 0

Abierto
#1,338 2 comentarios 0 reacciones 0 asignados Ver en GitHub
bug discussion wanted
Lenguaje dominante
Java
Estrellas
128
Forks
70
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

As this is a commonly used function, this can be used to avoid fall damage when run just before landing. Player velocity should be looked up before the location set, then set back to that immediately afterwards. In the meantime, this can be worked around by doing this in code, but this shouldn't be necessary. Untested, but likely works with set_ploc as well, though perhaps this is not a problem.

Discussion wanted, as this is a breaking change.

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