EngineHub / EngineHub/CommandHelper
pfacing resets player velocity to 0
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bug
discussion wanted
- Langage dominant
- Java
- Étoiles
- 128
- Forks
- 70
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
As this is a commonly used function, this can be used to avoid fall damage when run just before landing. Player velocity should be looked up before the location set, then set back to that immediately afterwards. In the meantime, this can be worked around by doing this in code, but this shouldn't be necessary. Untested, but likely works with set_ploc as well, though perhaps this is not a problem.
Discussion wanted, as this is a breaking change.
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