3D Renderer: volume cropped by 1 in every direction
- 主要言語
- C++
- スター
- 48
- フォーク
- 19
- PR マージ指標
- 30日以内にマージされた PR はありません
説明
With raycast renderer (=software renderer), in the 3D renderer the volume is cropped by 1 voxel in every direction:

The problem seems to only exist for the software renderer; the GPU renderer however produces strange results for small volumes.
コントリビューションガイド
調査の方向性
Look at the raycast renderer (software renderer) code in the 3D rendering module. The issue mentions the volume is cropped by 1 voxel in every direction. Start by finding the volume bounds handling in the raycasting algorithm, likely in a file related to volume rendering or raycasting. Compare with the GPU renderer's bounds handling to see the difference. Check for off-by-one errors in loop bounds or coordinate transformations. Running the software renderer on a small test volume can help verify the fix.
索引モデルが issue の本文から書いたものです。
評価
- 技術スタック
- computer-graphics, cpp
- 領域
- computer-graphics, desktop
- issue の種類
- バグ
- 難易度
- 3/5
- 見積もり時間
- 1〜2日
- 活発さ
- 停滞
- 明瞭さ
- おおむね明確
- 初心者へのやさしさ
- 45/100