3dct / 3dct/open_iA

3D Renderer: volume cropped by 1 in every direction

Abierto
#40 0 comentarios 0 reacciones 0 asignados Ver en GitHub
bug help wanted
Lenguaje dominante
C++
Estrellas
48
Forks
19
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

With raycast renderer (=software renderer), in the 3D renderer the volume is cropped by 1 voxel in every direction:

![problem-jw](https://user-images.githubusercontent.com/1629217/61126031-b1bfa300-a4ab-11e9-9c95-05682ad4801d.png)

The problem seems to only exist for the software renderer; the GPU renderer however produces strange results for small volumes.

Guía de contribución

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Línea de trabajo

Look at the raycast renderer (software renderer) code in the 3D rendering module. The issue mentions the volume is cropped by 1 voxel in every direction. Start by finding the volume bounds handling in the raycasting algorithm, likely in a file related to volume rendering or raycasting. Compare with the GPU renderer's bounds handling to see the difference. Check for off-by-one errors in loop bounds or coordinate transformations. Running the software renderer on a small test volume can help verify the fix.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
computer-graphics, cpp
Área
computer-graphics, desktop
Tipo de issue
Error
Dificultad
3/5
Tiempo estimado
1-2 días
Estado de actividad
Estancado
Claridad
Bastante claro
Aptitud para principiantes
45/100

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