3D Renderer: volume cropped by 1 in every direction
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bug
help wanted
- 主要语言
- C++
- 星标
- 48
- 派生
- 19
- PR 合并指标
- 30 天内没有已合并 PR
描述
With raycast renderer (=software renderer), in the 3D renderer the volume is cropped by 1 voxel in every direction:

The problem seems to only exist for the software renderer; the GPU renderer however produces strange results for small volumes.
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