nmwsharp / nmwsharp/polyscope

GLES3 or WebGL backend

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C++
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Description

I have been doing some experiments to run polyscope in web using emscripten.
However, as I was expecting when I started the experiments, it's not possible to run any render on web because polyscope targets OpenGL3.

Are there any plans to provide a GLES3 backend? According to emscripten, GLES3 can be matched to WebGL, and I expect that with a GLES3 backend, it would be possible to run polyscope on web.

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Begin by reviewing polyscope's OpenGL3 rendering assumptions and Emscripten's GLES3/WebGL compatibility. Done would require an agreed implementation plan and a working GLES3 or WebGL backend; the issue names no files or tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, web-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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