nmwsharp / nmwsharp/polyscope

More general slicing primitives

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#160 1 comment 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C++
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Merged PRs (30d)
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Description

Could implement lots of primitives beyond just slice "planes". The shader system is set up to support this, but some boilerplate setup and GUI/API decisions are needed.

Other primitives:

  • slice sphere
  • slice cube
  • slice slab (keep stuff within a fixed width from a plane)

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the existing slice-plane implementation and the shader system's support for slicing. Resolve the GUI/API design for sphere, cube, and slab primitives, then implement the agreed behavior and verify each primitive in the viewer.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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