microsoft / microsoft/MixedReality-GraphicsTools-Unity

Graduate the acrylic system out of experimental

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#72 0 comments 1 reaction 0 assignees View on GitHub

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enhancement
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the problem

Currently the acrylic system is tagged as experimental but is used by many customers. This feature should be graduated out of experimental.

Describe the solution you'd like

  • Clean up prototype code and features
  • Finalize public API
  • Document public API
  • Refine samples and docs (related #65)
  • Check for performance improvements (for example temporary RTs)

Describe alternatives you've considered

Keep the system experimental.

Additional context

None

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inventorying the acrylic system and the prototype features, public API, samples, and docs covered by this issue. Review related issue #65 and the linked RenderTexture.GetTemporary guidance, then define the graduation criteria: finalized API, refined documentation and samples, cleaned-up behavior, and any identified performance improvements.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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