microsoft / microsoft/MixedReality-GraphicsTools-Unity

Programmatically remove banding with noise

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enhancement
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the problem

Banding is present in our texture based iridescence features and gradient features:
image

Describe the solution you'd like

Would be good to have an option in the GT/Standard and GT/Standard Canvas shaders to remove banding via a technique like this: Removing Banding in Linelight | pixelmager.github.io

Means we can use compressed textures and not worry about banding as much.

Describe alternatives you've considered

Use uncompressed textures or deal with banding.

Additional context

Related to: https://github.com/microsoft/MixedReality-GraphicsTools-Unity/issues/21

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the GT/Standard and GT/Standard Canvas shaders named in the issue, then read the linked Removing Banding in Linelight article. Done means both shaders offer a banding-reduction option that improves texture-based iridescence and gradient features while supporting compressed textures.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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