microsoft / microsoft/MixedReality-GraphicsTools-Unity
Acrylic Bleed Fade
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the problem
When the static acrylic blur is outside its bounds you see streching or bleeding. It would be awesome to have it fade off
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Describe the solution you'd like
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Describe alternatives you've considered
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Additional context
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Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the static acrylic blur implementation in the Unity project and reproduce the stretching or bleeding outside its bounds. Define and verify a fade-off behavior at those edges in a suitable Unity scene; done means the blur transitions out without visible bleed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100