microsoft / microsoft/MixedReality-GraphicsTools-Unity

Acrylic Bleed Fade

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bug
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the problem

When the static acrylic blur is outside its bounds you see streching or bleeding. It would be awesome to have it fade off

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Describe the solution you'd like

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Describe alternatives you've considered

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Additional context

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Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the static acrylic blur implementation in the Unity project and reproduce the stretching or bleeding outside its bounds. Define and verify a fade-off behavior at those edges in a suitable Unity scene; done means the blur transitions out without visible bleed.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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