handzlikchris / handzlikchris/FastScriptReload

FSR can lock editor if started when domain reload in progress

Open
#97 3 comments 0 reactions 0 assignees View on GitHub
bug needs-refinement
Dominant language
C#
Stars
2.2k
Forks
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PR merge metrics
No merged PRs in 30d

Description

Needs confirmation.

File watchers are triggered outside of main thread and potentially code could run even if Unity is doing main reload?

Not sure why that'd lock reloading.

There are some settings in code that'll use LockAssemblyReload - maybe that somehow could contribute?

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the lock while Unity's domain reload is in progress, focusing on the file watchers that may run outside the main thread. Inspect the code paths using LockAssemblyReload and determine whether they can overlap with reload. Done means confirming the cause and documenting or fixing the locking behavior, with a reliable reproduction.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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