handzlikchris / handzlikchris/FastScriptReload
FSR can lock editor if started when domain reload in progress
Open
bug
needs-refinement
- Dominant language
- C#
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Description
Needs confirmation.
File watchers are triggered outside of main thread and potentially code could run even if Unity is doing main reload?
Not sure why that'd lock reloading.
There are some settings in code that'll use LockAssemblyReload - maybe that somehow could contribute?
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