handzlikchris / handzlikchris/FastScriptReload
Unpatch assemblies when exiting playmode when user has domain reload disabled
- Lenguaje dominante
- C#
- Estrellas
- 2.2k
- Forks
- 167
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
If tool hot-reloaded assemblies in playmode and user has domain reload disabled - those changes will persist into editor mode and won't be cleaned up on next play-mode entry.
It'd be best to simply unpatch when exiting playmode
Guía de contribución
No hay ninguna guía de contribución indexada para este repositorio
Línea de trabajo
No files, tests, or entry points are named. Start by locating the Unity play-mode exit handling and the assembly patching flow; verify how domain reload disabled affects cleanup. Done means assemblies hot-reloaded during playmode are unpatched when exiting playmode and do not persist into the editor or the next play-mode entry.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- csharp, unity
- Área
- game-dev, tooling
- Tipo de issue
- Error
- Dificultad
- 3/5
- Tiempo estimado
- 1-2 días
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 45/100