handzlikchris / handzlikchris/FastScriptReload
Unpatch assemblies when exiting playmode when user has domain reload disabled
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- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 167
- PR merge metrics
- No merged PRs in 30d
Description
If tool hot-reloaded assemblies in playmode and user has domain reload disabled - those changes will persist into editor mode and won't be cleaned up on next play-mode entry.
It'd be best to simply unpatch when exiting playmode
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the Unity play-mode exit handling and the assembly patching flow; verify how domain reload disabled affects cleanup. Done means assemblies hot-reloaded during playmode are unpatched when exiting playmode and do not persist into the editor or the next play-mode entry.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100