handzlikchris / handzlikchris/FastScriptReload
When Editor reload is on and user both hot reloads changes and tries to enter play-mode, editor crashes
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 167
- PR merge metrics
- No merged PRs in 30d
Description
More details from user: (needs confirmation)
it looks like if I recompile when it's not running (by using the shortcut of Fast Script Reload) and very quickly I use the shortcut to Play/Start by game, but the compilation has not finished, then it crashes Unity. (For info I use a Mac). I understand that it cannot run if the compilation is not finished, but sometimes I go too fast, and this happens. It would be good if it could just prevent to play instead of crashing Unity.
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Research direction
Reproduce in the Unity editor on macOS by triggering Fast Script Reload and immediately entering Play mode before compilation finishes. Confirm the crash behavior and trace the reload/play transition; done means Play mode is prevented safely while compilation is still running instead of crashing Unity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100