handzlikchris / handzlikchris/FastScriptReload

When Editor reload is on and user both hot reloads changes and tries to enter play-mode, editor crashes

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bug needs-refinement
Dominant language
C#
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Description

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it looks like if I recompile when it's not running (by using the shortcut of Fast Script Reload) and very quickly I use the shortcut to Play/Start by game, but the compilation has not finished, then it crashes Unity. (For info I use a Mac). I understand that it cannot run if the compilation is not finished, but sometimes I go too fast, and this happens. It would be good if it could just prevent to play instead of crashing Unity.

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