handzlikchris / handzlikchris/FastScriptReload

__Patched_ dictionaries added in the wrong place

Open
#60 2 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C#
Stars
2.2k
Forks
167
PR merge metrics
No merged PRs in 30d

Description

As you can see in the screenshot, they were added inside the static function (before the bracket closed), but should be outside
![image](https://user-images.githubusercontent.com/113506557/233038221-b169d09f-63d7-453c-9a8c-bbda027f0f26.png)

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no file or test; search the repository for the __Patched_ dictionaries and inspect the surrounding static function. Move those dictionaries outside the function as shown in the screenshot, then verify that the affected Unity hot-reload behavior still works.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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