Profiling support?
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enhancement
- 主要语言
- C++
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- 1.1k
- 派生
- 80
- PR 合并指标
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描述
Is there any way to profile Godot ECMAScript code? Either in the editor, or by some other means?
From a quick read of the source I don't think the profiling methods have been implemented, but is there some way to attach a different debugger than the Godot one? Or maybe even by running a build of the engine source and attaching a C++ debugger to that. Has anyone had any success?
Thanks.
贡献指南
调研方向
首先检查源代码的 profiling 方法,以及 issue 中提到的 Godot 调试器集成。确定 profiling 应该在编辑器中运行、通过其他调试器运行,还是通过附加到引擎构建版本的 C++ 调试器运行;完成的标准是有一条已记录或已实现的受支持 profiling 路径。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- cpp, godot, javascript
- 领域
- devtools, game-dev, performance
- Issue 类型
- 功能
- 难度
- 5/5
- 预计耗时
- 一周以上
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 20/100