Profiling support?
Aperta
enhancement
- Lingua principale
- C++
- Stelle
- 1.1k
- Fork
- 80
- Metriche di merge delle PR
- Nessuna PR unita negli ultimi 30g
Descrizione
Is there any way to profile Godot ECMAScript code? Either in the editor, or by some other means?
From a quick read of the source I don't think the profiling methods have been implemented, but is there some way to attach a different debugger than the Godot one? Or maybe even by running a build of the engine source and attaching a C++ debugger to that. Has anyone had any success?
Thanks.
Guida per i contributori
Apri la guida per i contributori
Valutazione
Questa issue non è ancora stata valutata.