Distribute gold to players that participated in monster kill
Abierto
Back End
- Lenguaje dominante
- C#
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- 1
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- 1
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Descripción
The formula thould be
floor(1 + (damage_dealt_by_player * dead_monster.level * 0.025) )
There will be going to be abilities, class features and events that will affect the amount of earned gold in the future. Please consider this when implementing the issue.
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