Example manifest or project settings?
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Documentation
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- unity
- Domain
- documentation, game-dev, mobile
Research direction
Start by reviewing the Unity 2022 OpenXR Android build context described in the issue, including the AndroidManifest and the refresh rate sample. Determine whether the project needs a reference manifest, a complete sample project, or clearer guidance, then define the documentation or example deliverable and validate it against an Android Arm64 build for Frame.
Written by the indexing model from the issue text.
Description
I am currently porting a Unity 2022 OpenVR game to OpenXR so I can do an Android Arm64 build for the Frame.
For an unknown reason, the apk I've built fails to launch on Frame (Steam says 'running' but no display ever opens). I installed the Utilities package hoping the Lepton Validator would highlight something, but although it picked up one issue (android SDK level) I still am unable to launch the apk.
So I guess my questions are:
-
Is there an example AndroidManifest which I can reference? My current manifest has inherited a lot from the Quest build, but I have no idea how many of these are required or even used by Lepton. The steamworks docs don't really mention this at all so a reference manifest would be very handy.
-
Is it possible to get one of the samples (eg. the refresh rate sample) as a complete project, rather than just injecting into an existing one?
Hope this is an appropriate place to ask this!
Thanks.
- Dominant language
- C#
- Stars
- 64
- Forks
- 3
- Avg merge
- 1m
- Merged PRs (30d)
- 2
Contributor guide
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