ValveSoftware / ValveSoftware/Unity

incompatibleFeatureTypes for Quest features

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Dominant language
C#
Stars
64
Forks
3
Avg merge
1m
Merged PRs (30d)
2

Description

Ideally we'd have a single build for all android devices. We are tantalisingly close so it's slightly disheartening to see this:

https://github.com/ValveSoftware/Unity/blob/b933e9322ff1ebd60914e90f6496314dc7044dfb/com.valvesoftware.openxr.utils/Runtime/Features/ValveOpenXRLeptonValidationFeature.cs#L30

Can you explain in more detail exactly what is incompatible? What the effects are (maybe they are tolerable or can be mitigated)?

Is there a way to have runtime guards that solve the incompatibility and thus can coexist in the same build?

Is this maybe best regarded as a bug in the Quest SDK that needs to be reported (making the defensive code at least potentially temporary)

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
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Research direction

Start with com.valvesoftware.openxr.utils/Runtime/Features/ValveOpenXRLeptonValidationFeature.cs at line 30 and inspect how incompatible feature types are identified for Quest. Determine the effects, whether runtime guards could permit one build, and whether the behavior points to a Quest SDK bug; document the findings and any reproducible evidence.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, mobile-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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