Unity-Technologies / Unity-Technologies/UnityDataTools

Testing: add a small Addressable build including scenes

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主要语言
C#
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3 小时 13 分钟
30 天内合并 PR
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描述

The TestCommon folder has reference built content that is used for testing, we are still playing "catch up" because the testing coverage is still spotty for all the different build pipelines and variations that UnityDataTool covers.

Currently there is no reference AssetBundles that are built by Addressables so testing of that case has only happened in adhoc fashion, e.g. with large projects. Its primarily Analyze that is of concern - the dump, archive and serialized-file commands are generalized enough that they are unlikely to have bugs specific to Addressables.

The "Scene" case is a particular special case and required fixing because it wasn't properly handled by Analyze (issue #81). So any reference content should include at least one AssetBundle containing scenes.

贡献指南

这个仓库没有索引到贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

调研方向

从 TestCommon 文件夹开始,查看现有的参考构建内容以及 Analyze 如何使用这些内容。构建一个至少包含一个场景的小型 Addressables AssetBundle,然后验证它是否覆盖了 issue #81 中描述的场景情况的 Analyze 覆盖范围。

由索引模型根据 Issue 内容生成。

评估

技术栈
csharp, unity
领域
build-system, testing-qa
Issue 类型
功能
难度
3/5
预计耗时
1-2 天
活跃度
冷清
描述清晰度
基本清楚
新手友好度
55/100

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