[Migrated] Ray tracing position fetch support
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 3.4k
- Forks
- 125
- PR merge metrics
- No merged PRs in 30d
Description
Issue automatically imported from old repo: https://github.com/EmbarkStudios/rust-gpu/issues/1092
Old labels: t: enhancement
Originally creatd by atynagano on 2023-09-12T05:05:37Z
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/HitTriangleVertexPositionsKHR.html
Is it planned, or is there any way to use such a extension?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the Vulkan HitTriangleVertexPositionsKHR specification linked in the issue and tracing how rust-gpu handles ray-tracing extensions. Determine whether the extension is already usable and what support would require; done means a clear supported usage path or a scoped implementation plan.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100