PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Persistence anoint flat reduction does not impact trauma self-hit calculation
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- Lua
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
Persistence says: -10 Physical Damage taken from Hits; -1 Physical Damage taken from Hits per Level
Damage taken per trauma hits so I believe persistence should at lvl100 give flat reduction of 110 physical applied after mitigation to self damage. I have to admit I didn't test that in-game though.
Credits to Dan on Discord for pointing that out.
What is the value from the calculation in Path of Building?
Hovering Self-hit line in Skill type specific stats panel in Calcs tab shows no difference with persistence anointed or not.
How to reproduce the issue
- Link any skill that is supportable with trauma.
- Set character level to 100.
- Equip amulet with persistence anoint.
- Open calcs.
PoB for PoE1 build code
Without anoint: https://pobb.in/5TQyb567HhVk
With anoint: https://pobb.in/Wch7OYY-8iuj
Screenshots
Without anoint:
With anoint:
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the two linked PoE1 build codes and compare the Self-hit line in the Calcs tab with and without the Persistence anoint. Follow the calculation path for Trauma self-hit damage and Persistence's flat physical damage reduction. Done means the Calcs result reflects the level-scaled reduction when Persistence is anointed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- backend
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100