PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Effective HP pool bugged
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Check for support
- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the value from the calculation in-game?
I used to have a value of around 64k effective HP on my build, but after i went into the config and checked uber shaper slam with 100 %roll and 100% crit then back to no boss selected and back to guardian/pinnacle boss toggled my Effective HP pool was 451k which is obviously not true
Sadly don't have a ss from before the change happened, but have been able to reproduce the bug (esp if you repeat aforementioned steps, the number will keep increasing)
After writing this entire report and testing it, i cant seem to replicate it on the given file, so i'll attach a second build to showcase it
What is the value from the calculation in Path of Building?
I believe the Effective HP pool isn't properly "cleared" off stats when you change, and thus adding on top of itself each time you "swap" between steps, the actual formula I do not know
How to reproduce the issue
Go into config
Set enemy stats from guardian pinnacle to Ubers
set skill preset to for example shaper slam
change the skill range % from 70 to 100
change crit chance from 0 to 100
set skill preset back to none
set boss back to guardian and keep swapping for number increase change to multiply
Character build code
this happens in any build, but its currently broken in this one
https://pobb.in/qPPnuN7Q-V_F
Screenshots
Guide de contribution
Ouvrir le guide de contribution
Par où commencer
- Lisez l'issue en entier, puis le guide de contribution du projet.
- Signalez en commentaire que vous la prenez — cela évite que deux personnes fassent le même travail.
- Forkez le dépôt et travaillez sur une branche.
- Ouvrez une pull request qui référence le numéro de l'issue.
Piste de recherche
Commencez par charger le build lié et reproduire la séquence de configuration : basculez entre les boss Guardian/Pinnacle et Uber, modifiez la portée et les chances de coup critique de Shaper Slam, puis réinitialisez les sélections. Suivez le calcul des HP effectifs à mesure que ces paramètres changent et vérifiez que les changements répétés n’augmentent plus incorrectement le pool affiché.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- lua
- Domaine
- backend
- Type d'issue
- Bug
- Difficulté
- 4/5
- Temps estimé
- 3-5 jours
- Activité
- À l'abandon
- Clarté
- À clarifier
- Accessibilité débutants
- 30/100