PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Vixen's Curse overlaps doesn't change damage past two with Awakened Spell Cascade

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bug: behaviour
Lingua principale
Lua
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Descrizione

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
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  • I've checked for duplicate issues by using the search function of the issue tracker
Check for support
  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour in-game?

When using Awakened Spell Cascade, PoB shows that 3 overlaps has no damage increase. However, testing in-game, I can tell my damage is significantly faster and higher than using normal Spell Cascade with just 2 overlaps.

What is the behaviour in Path of Building?

When trying to set overlaps to 3, the damage does not change at all. The damage remains the same at 2 overlaps.

How to reproduce the issue

Use my PoB link.
I did some testing and adding a custom field of 11% reduced Cooldown Recovery Rate seems to allow the third overlap, but my damage is the same as two overlaps.

I am not quite sure what is going on, but it seems the overlaps are hardcapped with a certain CDR? From various guides, and data on the internet on the build nobody has mentioned this being a thing. Not sure if it's a bug or if some other behavior is being applied behind the scenes.

Character build code
https://pobb.in/ndK__IKZoz6k
Screenshots

2 overlaps:
image

3 overlaps:
image

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Direzione di ricerca

Inizia caricando la build PoB collegata e riproducendo Vixen's Curse con Spell Cascade normale e Awakened Spell Cascade a due e tre sovrapposizioni. Confronta i danni risultanti e il comportamento del cooldown, incluso il caso personalizzato segnalato con l'11% in meno di Cooldown Recovery Rate. Il lavoro è completato quando Path of Building riflette correttamente i danni della terza sovrapposizione nel gioco.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
lua
Ambito
game-dev
Tipo di issue
Bug
Difficoltà
4/5
Tempo stimato
3-5 giorni
Stato di attività
Ferma
Chiarezza
Abbastanza chiara
Idoneità per principianti
35/100

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