PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Vixen's Curse overlaps doesn't change damage past two with Awakened Spell Cascade
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- Lua
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
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- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour in-game?
When using Awakened Spell Cascade, PoB shows that 3 overlaps has no damage increase. However, testing in-game, I can tell my damage is significantly faster and higher than using normal Spell Cascade with just 2 overlaps.
What is the behaviour in Path of Building?
When trying to set overlaps to 3, the damage does not change at all. The damage remains the same at 2 overlaps.
How to reproduce the issue
Use my PoB link.
I did some testing and adding a custom field of 11% reduced Cooldown Recovery Rate seems to allow the third overlap, but my damage is the same as two overlaps.
I am not quite sure what is going on, but it seems the overlaps are hardcapped with a certain CDR? From various guides, and data on the internet on the build nobody has mentioned this being a thing. Not sure if it's a bug or if some other behavior is being applied behind the scenes.
Character build code
https://pobb.in/ndK__IKZoz6k
Screenshots
2 overlaps:
3 overlaps:
Guide de contribution
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Par où commencer
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- Forkez le dépôt et travaillez sur une branche.
- Ouvrez une pull request qui référence le numéro de l'issue.
Piste de recherche
Commencez par charger le build PoB lié et reproduire Vixen's Curse avec Spell Cascade normal et Awakened Spell Cascade à deux et trois chevauchements. Comparez les dégâts obtenus et le comportement du cooldown, y compris le cas personnalisé signalé avec 11 % de Cooldown Recovery Rate en moins. Le travail est considéré comme terminé lorsque Path of Building reflète correctement les dégâts du troisième chevauchement en jeu.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- lua
- Domaine
- game-dev
- Type d'issue
- Bug
- Difficulté
- 4/5
- Temps estimé
- 3-5 jours
- Activité
- À l'abandon
- Clarté
- Plutôt claire
- Accessibilité débutants
- 35/100