PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Vixen's Curse overlaps doesn't change damage past two with Awakened Spell Cascade
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- Dominant language
- Lua
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
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What is the behaviour in-game?
When using Awakened Spell Cascade, PoB shows that 3 overlaps has no damage increase. However, testing in-game, I can tell my damage is significantly faster and higher than using normal Spell Cascade with just 2 overlaps.
What is the behaviour in Path of Building?
When trying to set overlaps to 3, the damage does not change at all. The damage remains the same at 2 overlaps.
How to reproduce the issue
Use my PoB link.
I did some testing and adding a custom field of 11% reduced Cooldown Recovery Rate seems to allow the third overlap, but my damage is the same as two overlaps.
I am not quite sure what is going on, but it seems the overlaps are hardcapped with a certain CDR? From various guides, and data on the internet on the build nobody has mentioned this being a thing. Not sure if it's a bug or if some other behavior is being applied behind the scenes.
Character build code
https://pobb.in/ndK__IKZoz6k
Screenshots
2 overlaps:
3 overlaps:
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by loading the linked PoB build and reproducing Vixen's Curse with normal and Awakened Spell Cascade at two and three overlaps. Compare the resulting damage and cooldown behavior, including the reported custom 11% reduced Cooldown Recovery Rate case. Done means Path of Building reflects the in-game third-overlap damage correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100