PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Provide a way for more accurate poison DPS representation
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- Dominant language
- Lua
- Stars
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- Forks
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- 1d 12h
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Description
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
Poison builds display DPS based on maximum attainable poison stacks, irregardless of duration and ramp time.
Describe the solution you'd like
Provide a way for more accurate poison DPS representation. For example (commented that on Palsteron's video as well), provide a calculation of actual DPS over the ammount of time needed to reach maximum stacks.
Putting poison damage over hard limits like 5s or 15s doesnt provide enough data for every build. One poison build might be extremely tanky and need 15s to ramp (that would be attainanle is uber fights) while another insanely dps oriented and need 5s to ramp.
Describe alternatives you've considered
No response
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the poison DPS calculation and its maximum-stack, duration, and ramp-time assumptions; the work is done when the representation can account for differing ramp times rather than relying only on fixed 5- or 15-second limits.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100