PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Provide a way for more accurate poison DPS representation

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enhancement
Dominant language
Lua
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Forks
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Avg merge
1d 12h
Merged PRs (30d)
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Description

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Is your feature request related to a problem?

Poison builds display DPS based on maximum attainable poison stacks, irregardless of duration and ramp time.

Describe the solution you'd like

Provide a way for more accurate poison DPS representation. For example (commented that on Palsteron's video as well), provide a calculation of actual DPS over the ammount of time needed to reach maximum stacks.
Putting poison damage over hard limits like 5s or 15s doesnt provide enough data for every build. One poison build might be extremely tanky and need 15s to ramp (that would be attainanle is uber fights) while another insanely dps oriented and need 5s to ramp.

Describe alternatives you've considered

No response

Additional context

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the poison DPS calculation and its maximum-stack, duration, and ramp-time assumptions; the work is done when the representation can account for differing ramp times rather than relying only on fixed 5- or 15-second limits.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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