PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Support for "modifier magnitude" effects from experimental items
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
Currently, a system exists for modifying the value of affixes on jewelry via catalysts, however support does not exist for a similar functionality for the modification of mods on other items via various "modifier magnitude" stats, most commonly present via heist enchantments and crucible passives. The modifiers can be applied to items, but possess no functionality. This creates situations where every relevant stat on such items has to be modified by hand to calculate the effectiveness of a particular mod, and those changes get reset on every interaction with PoB's built in crafting function.
Describe the solution you'd like
I would like the program to automatically account for and apply any changes to modifier magnitudes to the affixes present on an item, provided those affixes have a matching tag.
Describe alternatives you've considered
No response
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing catalyst-based affix modification system and review how item modifiers are represented and applied. Trace how heist enchantments and crucible passives are handled, then define matching-tag behavior; done means modifier magnitude effects apply automatically to relevant affixes and are not lost during built-in crafting interactions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100