PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Hollow Palm's added damage not applying to Volcanic Fissure Projectiles
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Descripción
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Check for support
- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the value from the calculation ingame?
The wording from Hollow Palm Technique is that it adds 14-20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered.
In game, it provides damage for both the AoE of the slam, and for the projectiles, as the projectiles are still caused by a "melee skill"
What is the value from the calculation in Path of Building?
The wording from Hollow Palm Technique is that it adds 14-20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered.
In game, it provides damage for only the AoE of the slam, but not for the projectiles. PoB is not considering the projectiles to be part of the "melee skill"
How to reproduce the issue
Grant Hollow Palm Technique via Replica Perfect Form or via One With Nothing
Add Volcanic Fissure to the skill set, and select Magma Balls
Character build code
https://pobb.in/esh1iYLHqwqh
Screenshots
As you can see in the video, without gloves equipped in order to meet the Unencumbered modifier, the projectiles easily kill the monsters. With the gloves equipped, and thus not being Unencumbered, it does not do much. So the added damage of Hollow Palm is intended to work on the projectiles, as it does it in game
Guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Línea de trabajo
Reproduce el cálculo con Hollow Palm Technique de Replica Perfect Form o One With Nothing, luego añade Volcanic Fissure y selecciona Magma Balls usando el código de build vinculado. Compara el daño de los proyectiles con y sin guantes equipados; se considera terminado cuando el daño físico de ataque añadido por Hollow Palm se aplica a los proyectiles del mismo modo que al daño de área del slam.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- lua
- Área
- game-dev
- Tipo de issue
- Error
- Dificultad
- 3/5
- Tiempo estimado
- 1-2 días
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 38/100